<aside> 💡 In Render properties tab are all RS settings that you can copy form other RS users.

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Output

Viewport IPR → use Progressive

Render → use Bucket

Global illumination

Additional Global Illumination engines aren’t set up by default in RS Blender plugin.

Photon map GI engine (the one responsible for caustics) is always enabled, and doesn’t need to be set additionaly as primary or secondary GI engine in GI tab.

Recommended GI settings and caustics are covered in the docs.

Recommended settings from RS Docs

Recommended settings from RS Docs